The Warlock starts immediately with a relationship to their patron. The Shadowfell itself is spooky like that–the mystery makes it creepier. This could be fantastic for intimidation. I built a teifling warlock based on high cha and am running into a headache as far as what to do with it. Hurl Through Hell is a once per day damage boost. AarakocraEEPC: Flight is fantastic, but the Aarackocra's abilities don't do anything for the Warlock. 8.5) with Eldritch Blast, and you and the imp have the same +5 attack bonus. TortleEGtW: See above under the general Races section. If you want more AC consider increasing Dexterity, otherwise you probably want to increase Constitution. Pregen Characters: Tiefling Warlock (5e) - Need a ready-to-play character for 5e? It essentially means the ability to perform spooky paranormal stuff. Especially in this form—a black knight with a cursed weapon—tieflings can utilize their innate bonuses and magic. At this level we'll retrain Darkness, and add two crucial utility options to our arsenal. Whenever I’m damaged by an enemy, I can use my reaction to deal 3d10 fire damage on a failed Dexterity saving throw. Eldritch Master lets you ask for your spell slots back once per day without completing a short rest, which saves you 59 minutes once a day. Tieflings and aasimar, for all that they seem like polar opposites, actually have similar bonuses--both being descended from creatures of the Outer Planes. You can't get everything, so stick to options which solve problems which your party can't solver otherwise or to options which you can apply frequently. Because your spell slots work differently from other spellcasters, spells which scale when they're cast with a higher-level spell slot can often be good options even though other spells on a specific dragonmark's spell list aren't interesting. With this dynamic, I feel like I can add some fun to the story instead of merely existing to kill. From here on you'll continue to learn more spells, but remember that your normal spells known can only be of 5th level or lower. Agonizing blast adds my Charisma modifier to the damage roll of eldritch blast, and repelling blast sends enemies flying 10 feet away. Needless to say, I have an array of battle-friendly spells to aid in my slaughter. Your first Charisma does a lot for you. The Archfey Warlock 5E Guide | Rules, Tips, Builds, and More. You can select any invocation available at this point, and hopefully by now there are some options that you've been eying for a while. The Warlock typically fills the party's Wizard-equivalent requirement, offering options as a Controller and Striker, and with some minor investments the Warlock can also serve as the party's Face. Well, I’ve written many character builds, but this is the first that might be overpowered. Another bonus is the proficiency is medium armor, shields and martial weapons. None of the options in the basic rules are an especially good fit for us as a Face, unfortunately. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Racial feats are discussed in the Races section, above. After reading this handbook, I encourage you to read my Warlock Subclasses Breakdown and my Warlock Spells Breakdown. VerdanAcInc: Constitution and Charisma is a perfect combination for a Charisma-based spellcaster, and getting Persuasion for free is great. We took the Devil's Sight invocation at 2nd level so that you can see in magical darkness, so learn Darkness at this level so that you can start using the two. Cantrips I like for this build are eldritch blast and true strike. It has a unique appearance containing custom horns and fully animated tails. Variant tiefling builds appear in the Sword Coast Adventure Guide (2015) and Mordenkainen's Tome of Foes (2018). Melee Warlocks might want a bit to resist grapples and similar issues. Unfortunately, the SRD's options for 4th-level spells aren't great, and there are few invocation options that are especially interesting at this level. Your size is Medium. A Warlock with Eldritch Blast deals 1d10 damage, as much as many two-handed weapons. As far as I’m concerned, I don’t need many damage options as a cantrip. There are so many uses for this flying companion. Warlock generic PvP Talents. This means that you will need to rely much more heavily on cantrips, and use your slotted spells when they can be the most effective. If that sounds outrageous, that’s because the spell normally does 2d10 as a 1st level spell. Normally I would suggest Visions of Distant Realms, but you can get most of that function from your familiar thanks to Voice of the Chain Master. Dragonmarked Half-OrcERLW: Dragonmark traits replace ALL of your racial traits. While the Kobold doesn't get a Charisma increase, Advantage on spell attacks can easily make up the difference, especially since the Warlock relies so heavily on Eldritch Blast. With the limited options in the SRD, we're quickly running out of interesting options for spells known. Dark One’s Own Luck add a nice backup when you roll poorly on a saving throw. Your Intelligence score increases by 1, and your choice of Charisma or Dexterity score increases by 2. I’ll have to cook up some more warlock-specific ideas in the near future for ya. Build for combat. KoboldVGTM: With a familiar (or a conveniently-place ally), Pack Tactics can give you easy Advantage. With agonizing blast and repelling blast, I can add some fun to my go-to eldritch blast. This is a great way to pad your hit points, and even though you're only getting 4 temporary hit points at this level that's still almost half of your normal hit point maximum (10 at this level). CentaurMOoT: See above under the general Races section. By this level we have a defensive spell (Hellish Rebuke), an AOE spell (Burning Hands), and an area control spell (Darkness), so a utility spell or crowd control spell is a good addition to our arsenal. it's a solid, reliable defensive spell that's always good to have on hand, even if you don't need it for a while. Dex: Melee Warlocks need 14 Dexterity to pad their AC, but Hexblades use Charisma for attack and damage. I’ll add 5 temporary hit points to my life total. If it hits, your imp will deal 1d4+3+3d6 (avg. It’s too cool. If it was updated before November 17th, it has not been updated to include the new content.